Announcing Winners: Accelerating & Assessing Learning Track | 2023-24 Tools Competition

The Tools Competition is pleased to announce the 14 winners selected from 700 submissions in the Accelerating & Assessing Learning track!

Despite the importance of educational attainment for lifelong outcomes, learners across the globe struggle to obtain the baseline education needed to effectively contribute to their communities. By boosting rigorous instruction in core content areas, fostering a positive learning environment, and supporting educators to ensure students are on track, this track sought solutions to dramatically improve learning outcomes for all students, while contributing to the field of learning engineering

Winning tools in this track leverage advancements in AI to create adaptive learner pathways for core content areas, engage learners through dynamic games incorporating real-world scenarios, and provide tailored feedback and support for those with learning differences.

Winners of the Accelerating & Assessing Learning Track

 

ASL Aspire is an online educational platform that teaches STEM education for K-12 deaf and hard of hearing students through games—providing a seamlessly integrable curriculum that aligns with U.S. national core standards.

Circles enhances group teacher training by facilitating matching, handling scheduling, providing course materials designed to foster engaged learning, and enabling course administrators to provide assignment feedback using an AI assistant.

  • Coteach.ai | Stanford University (Catalyst Award)

Coteach.ai helps extend and scaffold middle-school math curricula into differentiated, personalized learning experiences, while offering data-driven suggestions for optimal instructional adaptations.

KiwiWrite Math provides a user-friendly, inclusive online platform to write entire math assignments digitally, supporting remote learners and the sensory and motor needs of students with disabilities.

Socratic Mind is an AI-powered oral assessment platform leveraging Socratic questioning to engage individuals in deep, thought-provoking dialogues—challenging them to articulate their ideas and reason.

  • KOBI | Hopalai (Growth Award)

KOBI is a reading app specifically designed to support children with dyslexia—utilizing proven scientific methodologies to offer personalized reading sessions that enhance fluency, comprehension, and vocabulary.

LessonLoop’s platform translates student voice into instant, actionable data and personalized instructional recommendations for teachers—allowing educators to create more engaging and effective class lessons.

  • Proxima | Proxima Education Ltd (Growth Award)

Proxima gives teachers and school leaders opportunities to practice, reflect on, and receive feedback in a safe environment by providing a bank of scenarios linked to core teaching skills—like assessment, scaffolding, and positive behavior management—all underpinned by the best available evidence on teaching and learning.

Tyto Online empowers students to learn math by using meaningful, problem-based learning in an engaging, 3D video game—from helping solve problems on urban heat island effect with statistics to learning about coordinate grids by planning a community park.

Yiya AirScience sidesteps internet and smartphones—leveraging technologies that are readily available in rural Uganda, like radio, keypad phones, and USSD—to bring educational content to under-resourced youth.

Annie is a student support chatbot that lowers the barrier to asking for and getting help, while supporting schools with a bot builder and data dashboard to allow leaders and researchers to understand students’ support needs and the impact of their support interventions.

  • CatnClever | Clever Forever Education AG (Transform Award)

CatnClever is a game-based math and literacy app for children ages 3–7 that incorporates social and emotional learning, body movement, and musical awareness to provide an engaging, interactive learning experience.

Mind Movers helps families understand, measure, and improve their executive function at home through games and activities designed to build cognitive executive function skills—the skills that underpin math learning and overall academic success.

The Portal consolidates essential student data into a single platform—highlighting students who require attention, supporting staff decision-making, synthesizing student progress, and more—within and across schools and other agencies to ensure students are supported at every level.


Learn more about winners in all tracks
here.

The Tools Competition is open to tools at all stages of development and is run over three phases with support for teams to refine their ideas. Finalists pitched their tools before a panel of judges. View judges in this track here.

To date, the Tools Competition has named 130 winners from 44 countries over four cycles. Winning tools are expected to reach more than 131 million learners worldwide by the end of 2027. 

The 2023-24 Tools Competition was run with support from: Renaissance Philanthropy, Walton Family Foundation, Bill & Melinda Gates Foundation, Siegel Family Endowment, the Defense Advanced Research Projects Agency (DARPA), Ballmer Group, Calbright College, Axim Collaborative, Jacobs Foundation, Endless Network, and OpenAI.

Join our mailing list to receive updates on the next competition cycle—launching in September 2024!

RECENT POSTS

Phase II of the 2025 Tools Competition is open. Proposals are due Jan 16, 2025.