2023-2024 Winner

Game-Based Training in 5G Hands-On Engineering Skills

Creating games that train learners in hands-on skills for entry-level jobs

United States of America
Track:
Adult Learning

Prize Level:

Transform Prize

Project Description

Haiku creates games that train learners in hands-on skills that lead to technical jobs. Our cybersecurity games have 40,000 users and are used by Fortune 500 companies, the U.S. government, and universities and K-12 schools throughout the United States. Our ability to create “digital twins” of computer and wireless networks in our patented platform allows an unprecedented fidelity for hands-on training. Using video games also has proven to increase the diversity of those who can learn technical skills but previously may not have found traditional teaching methods to be accessible.

Meet Our Team

Eric Basu

CEO

Vincent Aliquo

VP of Engineering

Phase II of the 2025 Tools Competition is open. Proposals are due Jan 16, 2025.